While working on my Ultimate Screenshot Tool (yes I’m plugging it again), I struggled with how to implement an EditorWindow without completely copy-pasting my Editor.…
The intersection of the real & virtual world
While working on my Ultimate Screenshot Tool (yes I’m plugging it again), I struggled with how to implement an EditorWindow without completely copy-pasting my Editor.…
After coming across an issue where the PropertyField method of a SerializedProperty wasn’t working when used in an Editor Window in Unity, I decided to…
I’ve seen a bit of confusion around Unity editor controls for dropdowns (or popups as Unity calls them) especially when used with a SerializedProperty. Should…
While building out my Ultimate Screenshot Tool for the Unity asset store, I came across an issue where canvases in overlay render mode would not…