I encountered a weird issue in Unity where RenderTextures, ScreenCaptures, and even ReadPixels would have alpha values less than 1 even with solid backgrounds! After…
The intersection of the real & virtual world
I encountered a weird issue in Unity where RenderTextures, ScreenCaptures, and even ReadPixels would have alpha values less than 1 even with solid backgrounds! After…
While working on my Ultimate Screenshot Tool (yes I’m plugging it again), I struggled with how to implement an EditorWindow without completely copy-pasting my Editor.…
After coming across an issue where the PropertyField method of a SerializedProperty wasn’t working when used in an Editor Window in Unity, I decided to…
I’ve seen a bit of confusion around Unity editor controls for dropdowns (or popups as Unity calls them) especially when used with a SerializedProperty. Should…
While building out my Ultimate Screenshot Tool for the Unity asset store, I came across an issue where canvases in overlay render mode would not…
Being able to build for multiple different platforms is a powerful Unity feature. It enables you to build once and show off your game everywhere.…
Web development is not my favorite thing, so my Unity WebGL game pages are pretty minimalist. This also makes them great for anyone looking to…
Unity WebGL will absorb all keyboard input from your web page. This is actually a great feature as it allows the player to interact with…
Deleting PlayerPrefs PlayerPrefs is an excellent tool for saving small pieces of game data such as settings, preferences, and launch counts. However, debugging PlayerPrefs can…