Removing missing components can be a time consuming hassle in Unity. Luckily a few little known utilities will make it easy. GameObjectUtility.RemoveMonoBehavioursWithMissingScript is an editor…
The intersection of the real & virtual world
Removing missing components can be a time consuming hassle in Unity. Luckily a few little known utilities will make it easy. GameObjectUtility.RemoveMonoBehavioursWithMissingScript is an editor…
Using objectReferenceValue with custom Unity editor fields can be tricky. The values don’t assign properly or you get confusing errors. The key to making it…
While working on my Ultimate Screenshot Tool (yes I’m plugging it again), I struggled with how to implement an EditorWindow without completely copy-pasting my Editor.…
After coming across an issue where the PropertyField method of a SerializedProperty wasn’t working when used in an Editor Window in Unity, I decided to…
I’ve seen a bit of confusion around Unity editor controls for dropdowns (or popups as Unity calls them) especially when used with a SerializedProperty. Should…